The stories I have created
throughout the course of this semester each share a common theme in relating
profoundly to my past experiences of playing football. In high school I played Wide Receiver,
whose main role is, on offense, to either catches passes from the Quarterback
or to block players on defense. As
an animator, the experience has resounded in my studies as both sports and
animation deal with the particularities of movement. Sport explores the intricacies of how the human body moves
in order to achieve a feeling of victory that every athlete strives so
excruciatingly hard for. Every
single movement, from the position of the feet, angle of the torso, to even the
tilt of the head plays a key part in an athlete’s performance in a game and
could easily be the difference between winning and losing. Going through this thought process that
comes from the years I spent running track, playing volleyball, basketball and
football, I feel like I go through those same movements over again as I
recreate a character or object moving through space.
Spending years playing sports I not
only accrued a large amount of experience in the physicality aspect but also
accrued quality instances of narrative in observing the lives of others and how
sports played a part in directing the course of their lives. From this body of history, I was able
to draw narrative into the assignments given this semester, each exploring a
different aspect of sports as well as exploring the various conventions in
which stories are told.
What
had a large impact in improving, as I feel like I have, the work I produced is
Joseph Campbell’s, “A Hero with a Thousand Faces.” In the book he describes The Hero’s Journey, which provides
a general outline that can apply to nearly all non-experimental narrative
works. It involves a main
character and the trials he or she must go through in order to complete their
journey. Each of my stories
features a main character, usually a football player, being thrust into action
due to the events taking place on the football field. Although, I ran into a debate at the development of each
story in trying to understand what motive does my character have other than
obviously trying to win the game that they are currently in. Asking this question each time gradually
made my stories more dynamic, also giving it futher reason to be animated as
opposed to being composed as live action, which is a debate in itself.
As
I have learned plenty this semester I still hope to improve on several of the
concepts that have been touched on.
The shot progression in some works I am happy with, although there are
plenty I could consider revising or re-thinking in order to fully give clarity
to what I am aiming to say in my work.
Also the concept of non-linear narrative is a field I did explore but
hope to keep working to understand as many strong pieces use this very
well. Most importantly, character
development is key in nearly every story and with the works I produced I did
touch on it but it still leaves much to be desired for me.
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